This is not a game,this is just showing you what's possible when making AI for a car game or rally game.each car has its own style of driving and drifting.if you would like to see a full rally game with a player involved and these physics please leave a comment.
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November 12, 2015
Nice Tetris music
October 12, 2015
Could give me some tips on how to make somthing like this? I want to make a racing game...help would be appreciated. By the way were do you get the music for your games?
September 28, 2015
That Tetris music?
June 27, 2015
Thanks for the info,I'll work on making the AI more realistic before creating the full game.
June 26, 2015
This is really cool! I'd love to see this as a full game. Looks like the physics are really fun as well. One thing I noticed, the cars are always going the same rate. Maybe add a random timer that triggers and gets the car to accelerate. Adding on each cars style, you can add an "aggression" factor to make certain cars more likely to accelerate and pass.
To do this, you can do a random number generator to create the probability, and if it is a certain number start accelerating. To make this even better, make this possible at certain points only (like a straightaway, rather than a turn).
Another style feature, could be braking. How soon a car brakes before a turn. So put a waypoint before a turn, to tell the car a turn is coming up, and that will trigger a timer to start slowing down for the turn. Each car have a different timer.
To make things feel more dynamic (especially as you start adding different style "emotions") you really need to use a lot of the random number generator behaviour to generate different probability cases.
Any ways awesome stuff so far!