Drag and throw the puck in this new take on mini golf.
Still having a lot of trouble getting high score to work, let me know if you know how to fix it.
Levels 1-3 for now, levels 4-10 will come in the next update.
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Drag and throw the puck in this new take on mini golf.
Still having a lot of trouble getting high score to work, let me know if you know how to fix it.
Levels 1-3 for now, levels 4-10 will come in the next update.
Last Updated: September 21, 2022
Levels 4-10 are up!
Added obstacles (snow drifts, melted ice, rocks)
Added temporary pause menu, thematic one to come.
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April 15, 2017
Really like the idea for this game.
March 16, 2016
Pretty good! However you can just cheat by dragging the puck out and placing it where you want :)
I would maybe looking into adding the aiming thing from the angry birds clone into this. It could give an idea of where the puck will go. If you ever played some older mini golf games, they have a line which bounces off the wall and showers the direction, may be difficult to do but would be really cool!
March 16, 2016
Sounds like a good plan, thanks!
March 16, 2016
Good game, nice job. Brilliant level design, graphics and level completion and menu layout. A concern would be the puck when you shoot. Can be very buggy.
March 15, 2016
Pretty good, but there is still a rope attach on the first few lvls,(idk about the other ones)
March 14, 2016
I made a game similar to this (slide)
when you are going to slide the puck what is going on there? Is there a rope attached in the center of the circle?
you should just make it collided with outside edge of the circle then turn drag and drop off, that would make it better In my opinion.
with your save, I don't see any save logic at all where is it?
-how to save... You basically need a get label text, set label,load file, a IF, and a save value. Then set it up like this (( when the round ends put behavior on for the ((make sure get label text is off))get label text, then put a IFbehavior connected to the get label, then put IF get label value is greater than load file value- save get label text. Then you need to make a separate row of behaviors with a load value- then set label loaded value. Hope that made sense
(Put all the behaviors in the global thing) also you need to put the behavior on when the round ends ( in your case it would be when you win) so before the next scene loads make sure your behavior on is triggered
March 14, 2016
Yes, I had a rope attach because I can't get the puck to collide with the inside of a circle.
The logic is in the "Score:" label.
Thanks for the help, I'll check out your game and I'll see if I can fix those problems. Much appreciated!
March 14, 2016
Murtaza uploaded a few saving tutorials. They might be of help.
March 14, 2016
You should look at the behaviors of his game "pop the lock."
March 14, 2016
I've been looking at his high score tutorial and got it working ok, the problem I'm having now is that my game works a little differently and I need to get the low score. But I'll figure it out, and I'll check out pop the lock. Thanks!
March 14, 2016
If you need to get a low score then just make it less than instead of greater than when you're checking if the score is greater than the highscore in place already.
Anyway, if you study Pop the Lock, it should really show you how you can use saving values, and I'm glad to help!
March 14, 2016
Pretty cool game. What problem are you having with the high score? Just have a save value and a load value to load it, run the load value at the start of the level, then when the player wins you check whether the score is more than the load value, if it is then save the value and set the best label to the score, if it's not then set the best label to the value you loaded at the start.
March 14, 2016
Sounds good, thanks. I think I was just having trouble wrapping my head around the logic, I'll see if I can get it now.