This only took a few hours, but it's pretty fun!
How to play: the paddles move wherever you touch the screen. You can either bounce the balls off the paddle for one point, or you can explode it on the side of the paddle for two points(Risky!). If a ball makes it to the bottom of the screen you lose! The max amount of balls at one time is ten and they are spawned every four seconds, but you can explode them to make it easier! If you explode the last balll on the screen, a new one is spawned immediately!
Hope you enjoy!
YOU MUST BE SIGNED IN TO LEAVE A COMMENT
October 10, 2016
64 points!
October 10, 2016
Haha that's better than me lol!
October 11, 2016
I think mine is 54 or 56😄
October 02, 2016
Thank you everyone who has liked! I will probably add music, but does anyone have any suggestions?
October 09, 2016
Why not add a shop? I'm adding a nice, good one to "Infinite Direction!" You'll probably see it in a day or 2.
October 09, 2016
What would the shop have in it?
October 09, 2016
Custom balls, backgrounds, and/or themes... Upgrades, cheats... Whatever you want!
October 09, 2016
lol I'll think about it.
October 01, 2016
Oops....I said that made the pitch be higher or lower depending on the height the ball bounced. I forgot to say that is was the pitch of the SOUND.
September 29, 2016
Really cool game, but sometimes it gets impossible because two balls might be falling at the same height on different sides of the screen. I'm guessing you're using some sort of random numbers to make the ball launch at a slight angle from the padde, and giving them a random force or something because some balls bounce higher than others (probably because of the angle). If I were making this I would make the objects non bounce and apply a force to the ball whenever it hits the baddle, the y force always being the same and the x force have some randomness.
September 29, 2016
With two balls, you can tap under one and then tap under the other fast and if you are quick enough bounce both. Also, they spawn every four seconds, so you can be planning ahead and explode a ball that could cause a problem;) The balls are launched with a random X and Y force. It makes it interesting I guess🤔 Thanks for commenting!
September 30, 2016
Im pretty sure when I have more than one ball it actually gets impossible sometimes, more often when 3+.
September 30, 2016
Like I said, you have to think about wen the next ball is going to spawn so you k ow what ball needs to be exploded...maybe I should add a countdown for when the next ball would spawn?
September 30, 2016
Exploded? How do you explode them? Let me play this again...
September 30, 2016
Ohh hit the corner of the paddle... Still seems a bit hard to predict if two balls will do that before its too late, and then have to try to hit the corner but maybe thats just me being bad at the game 😛 high score is 31 I can't beat that.
September 30, 2016
You get one point for bouncing them and two for exploding them. You explode them on the sides of the paddle!
September 30, 2016
Thanks for liking!
September 30, 2016
Like I said, maybe I should add a countdown for when the next ball would spawn? Would that make it easier?
September 27, 2016
Really cool! The description sounded like a rip off of Orb Smash, but it really isn't the same at all XD. This could go one the App Store... Could potentially be quite a hit! Now, maybe some randomly generated sounds? Same sounds sort of get annoying...
September 27, 2016
Thanks! And thanks for liking! Yeah some better sounds would be easy. Just use the execute sequence for the different sounds and you could even have random pitch with the new input fields for the play sound behavior! I'll add music as well.
September 27, 2016
Yay! The new Hyperpad update is so useful!
September 27, 2016
Yeah it is!
September 29, 2016
How about the higher bouncing balls have a higher pitch and the lower ones a lower pitch?
September 29, 2016
Sounds cool! Can't wait to see the next update!