Swipe up to jump, swipe down to slide. Let me know what you think.
Next to come: goals and challenges, coins, better menu, and a better theme.
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Swipe up to jump, swipe down to slide. Let me know what you think.
Next to come: goals and challenges, coins, better menu, and a better theme.
Last Updated: September 21, 2022
Changed buttons so to slide, tap left of screen, to jump, tap right.
Fixed colliding error when boxes and platforms are close together.
Remembers preference for button or swipe controls.
Added particles to character.
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March 25, 2016
I still die walking from a platform onto a block.
March 25, 2016
Ok, thanks for letting me know, I'll keep working on it.
March 23, 2016
I like the new update! For the button based input, I would make the buttons 2 large invisible buttons that take up each half of the screen. That way you don't have to be very precise on tapping them.
March 24, 2016
Sounds like a plan, thanks!
March 20, 2016
I like the new graphics! You should make the character a cute monkey or something!
March 18, 2016
I'm liking ht new theme so far. Only feedback I have is that at the beginning there is too much time before the first obstacle appears. This could be fine if there was something too look at, but it's just blank background. Maybe keep your trees scrolling. You could even manually place a couple of obstacles and a hint on the direction to swipe to avoid them. This way the player can learn how the game works by actually trying it.
March 18, 2016
Sounds good, I'll work on it. Thanks!
March 18, 2016
You should add an alternate controls option that uses a joystick. Hyperpad swipe controls don't work that well for me.
March 18, 2016
Yeah, I was thinking about that because they don't work that great for me either.
March 23, 2016
It works better with the new controls, but the buttons are too small.
March 16, 2016
You should create your own character and objects. It allows for more creativity. Otherwise it's a very good game.
March 16, 2016
Working on it as we speak. I like to get the game working and then sub in my assets. Stay tuned!
March 16, 2016
Thanks everyone for the feedback, I'll keep working on the bugs. Let me know if there's anything else you find.
March 16, 2016
Hi I'm new to hyperpad and was wondering how you got him to walk by himself
March 16, 2016
There's a few different ways to do it, but in this case, the ground block is just an empty object with a color applied to it, then I set the characters friction to 0 and played a walking animation (by itself you don't need the friction at 0, but when he lands on top of the blocks, it prevents him from moving forward or backward). Then I applied a velocity to the moving blocks giving the illusion that he is moving. If you wanted the ground to be an image and have it appear to be moving, you would have to do it a little differently.
March 16, 2016
The problem with the blue thing( is it water?) is that sometimes I jump it and there's a block right after it so I die.....but it is a really cool game!
March 16, 2016
I added some space between the boxes and water, let me know if it's any better.
March 16, 2016
Sometimes it seems a bit impossible, unless I am just really bad at these types of games.
March 16, 2016
I slowed it down and changed it a little bit. Let me know if it becomes any easier or if it is just ridiculous.
March 16, 2016
It's a cool idea but a bit buggy. Once I got stuck in this weird jumping/ducking flashing animation and couldn't jump or duck, and once I got pushed off the screen by a crate and the game didn't end...
March 16, 2016
Fixed a few bugs, let me know if you still get this problem.
March 16, 2016
I don't see anymore bugs, which is good. I would maybe change it so the player can swipe down in mid air and then ground pounds and slides, so if you are mid air you can stil make it down below the sticks.
March 18, 2016
I just had a bug where I tried to jump on a platform, but I landed right on the right edge and it killed me. Are your collision behaviours checking the other side too?