Hurdle the Hurdle 1.2

user_avatar Made by: Incesticide

PROJECT DESCRIPTION

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👉🏽COMMENT HIGH SCORE👈🏽
A simple game where you... hurdle stuff...
🏃🏽Athletics!🏃🏽
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VERSION 1.2

Last Updated: September 21, 2022

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COMMENTS

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November 13, 2015

There is now double jump and a bird.

November 11, 2015

I like the game but sometimes one of the hurdles spawns to fast so I can't jump over it. Can you try and fix it? :D

November 10, 2015

Too many impossible jumps.

November 10, 2015

I'm going to dislike until you make this possible...

November 11, 2015

@Jack8680, no need to be furious! This is still in progress, bro!

November 11, 2015

I'm not being furious, but I don't like the game because it is impossible to survive if 3 hurdles appear in a row because they can spawn with one second between them but it takes more than a second to jump. Right now it just feels like a game of luck. If you fix it so that it is at least possible, I will undislike, and possibly like, but right now I dislike this game.

November 09, 2015

Cool. I suggest a moving background and player animation.

November 11, 2015

@DomiNation, how do I make a moving background?

November 11, 2015

I would make an image to go in the background. Make sides so two copies can be put together and match seamlessly. Import the picture into hyper pad. Setup the background so it moves from right to left, like the hurdles. Once it hits the far left side, move it instantly to the far right side. I will try to make an example of this and post it.

November 11, 2015

It's posted

November 09, 2015

An easy way to fix the impossible jumps would be beneath your "If Random Number is Equal To 3" behaviour add the following behaviours:

"Behaviour Off: Timer" -> "Wait X Seconds" -> "Behaviour On: Timer (Skip Events On)"

November 09, 2015

Pretty cool so far. Your spawning makes the game impossible some times, that is probably something that should change. Try to make it so the user can always win, leave it to poor timing on the users part. So you'll probably need to adjust your random behaviour to give more time to compensate for your jump before the next thing appears.

Also, I would make your score based of the number of successful hurdles instead of time. Or maybe a mix of both. When you lose, add up your time and hurdles to give a final score. Sort of like real life. Though if you do this, you would have to change the game so you don't lose right away.

November 09, 2015

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