ZWar

user_avatar Made by: Procryon
developer

PROJECT DESCRIPTION

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A zombie wave survival game that I’m going to publish to the appstore. It’s not finished but I’d love some feedback on it, let me know what you all think!

VERSION 1.0

Last Updated: September 21, 2022

COMMENTS

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October 19, 2018

Needs more work if you want it to be successful on the App Store. Andrey had good points. One suggestion maybe, if you could make shooting a separate joystick to movement so that you can walk backwards and shoot etc. And maybe try make it feel more like I'm walking rather than just sliding around on ice 😝

October 14, 2018

I don't want to make you upset or be rude but I think it's not worth of the AppStore for now. Ok, I understand your general idea. Atmospherical zombie apocalypse top-down survival shooter. It's not a really creative idea by itself, so the way to make it unique and interesting by itself is to fill it with interesting content. What could player find interesting? Intriguing stories, vivid, untypical gameplay mechanics, fabulous visual and sound design, care about details. Now your game has... some concept? Graphics resolution is unstable, there is some pixel art in it though mostly the game is not pixel-arty, some objects have better resolution and some have worse. Some characters have animations (zombies), and some don't (main character). It's unclear if you can interact with some things or not, if they are props or power-ups. Map is small, main character's rotation is weird (I think his anchor should be positioned in the middle of his head, for now it's somewhere near the gun). And there is no sound at all. But hey, don't think I'm here just to say what problems this game has. All of this stuff can be fixed into something interesting & understandsable. You need to start thinking: how would player react to this thing? How could he understand it? How could I make him understand it? And so you need to start thinking about the details. You can make interactive objects wiggle a little, draw attention to them, like, ya know, 'this thingy is flying around it's like it's interact

October 14, 2018

(send it accidentally, continuing here) 'It's like it's interactive'. Make the map bigger to feel player like he's alone standing against an infinite horde of these abominations and also to let him explore it, you can feel some places with interesting things, like, Police Department has ammunition (but also zombie cops), Hospital has medpacks, junkyard has some random stuff around, etc. and also this needs sounds badly, otherwise the whole atmosphere gets ruined. Imagine games like INSIDE or LIMBO without sound (it's like cutting 40% of game atmosphere). Find some interesting decisions with sound, you can make special zombies have special voices, and to make sounds of things close to player more loud than things that are farther. Game mechanics can become more interesting if you make them more variable. Different weapons (both melee and ranged), vehicles maybe, different enemies with different tactics (fast zombies, heavy zombies, acid-spitting zombies).

October 14, 2018

Omg, haven't noticed how much I've typed. Well, that's everything I can say. Your game is ok, but if you want for it to be really good, you need to improve everything. And try hard. Good luck with developing, mate ^_^

October 12, 2018

Not bad. It needs sound effects though.