Unlimited levels!
Hop the the block as it comes around!
Amazingly simple!
Addicting!
Comment your feedback!
I'll probably publish this when its finished
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Unlimited levels!
Hop the the block as it comes around!
Amazingly simple!
Addicting!
Comment your feedback!
I'll probably publish this when its finished
Last Updated: September 21, 2022
Last update before uploading it to the App Store .........................................................
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February 19, 2016
Good idea, but doesn't really get harder, no harder speeds you just have to jump more times in a row to finish the level. I also agree with Jack if you can, make the circle and empty object then set the collisions to a circle.
February 19, 2016
Yea..... I need to figure out a way to make it less repetitive... I'm open to any ideas
February 19, 2016
Hmm, it's so simple that it's hard to think of an idea that would make it harder without completely changing the game.
February 19, 2016
Maybe it should be completely and less with high scores and every now and then the circle changes direction of speed, or you could have the ability to duck down and a second circle appears above or something.
February 19, 2016
I don't know why autocorrect is so broken when I'm in hyperpad, I meant endless not and less
February 19, 2016
Yea good idea! I'll work on it!
February 19, 2016
You should change the circular graphic to a circular empty object, the graphic here isn't perfectly round while an empty object is.
February 19, 2016
Thanks , I'll do that!
February 19, 2016
I was looking for the empty object .... I I'm not sure what I you mean by it? The empty object as in the square one?
February 19, 2016
You can make an empty object, then change the collision shape to be a circle. On the collision editor tool palette there is a circle icon that will make a circle collison.
February 19, 2016
Yeah, when you change the collision like Murtaza said, the colour matches it.
February 19, 2016
Ok thanks
February 18, 2016
Graphics don't very well go together... Spice it up! That's my feedback. Keep it simple but make it want to keep the player going and going, and add to the graphics and gameplay. I've noticed that you usually just use Hyperpad's pre made graphics. You should blend those with your own. You could make really cool graphics using simple math on this app called Pixely. I suggest getting it, and using it to create simple and more complex graphics.
February 18, 2016
Thanks for the feedback I'll work on it
February 18, 2016
Did Apple get back to you yet about your game? I forgot what it's called, the one with a lot of comments that you said you were publishing to the App Store.
February 19, 2016
I think this is one of those games that can work with very simple graphics, but a soothing colour palette. Sort of like Pop The Lock. You can get away with just using flat shapes, a nice colour scheme and some transparencies.
Also to make things a bit interesting you can add some character to your block. When it jumps, scale it vertically with a transition effect (not linear), then do the same (but in reverse) when it lands. You can create a "squishy" animated feel.
February 19, 2016
I haven't sent it yet my Mac should be coming in the mail soon
February 19, 2016
Ok! I'll definitely add that in the next update!
February 18, 2016
Had a chance to play it. Pretty cool concept. My suggestion is to maybe make the stick a bit shorter. Right now I have to jump way sooner than expected. The overall timing just doesn't feel tight. I lose too quickly, and I still feel like I'm waiting around too long.
February 18, 2016
Thanks for the feedback! I made it shorter!
February 18, 2016
Please have a proper description. Using filler content isn't allowed. Actually describe your game so people know what it is, and what to expect.
February 18, 2016
Fixed it!
February 18, 2016
Thanks :)