Tiles

user_avatar Made by: GameCRAZY
developer

PROJECT DESCRIPTION

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This is my first arcade game. All instructions are included inside the game. It's a simple, one control game that's definitely addicting and fun. I've really been spending time getting familiar with the editor, and before I'd use Gamepress and blanked out on many functions. For this reason, I've made this open-source. I'm also working on another game and I've been working on an app for quite a while, so stay tuned.

VERSION 1.1

Last Updated: September 21, 2022

-Fixed music glitch (I found it before I got any plays)
-There's really not anything else new because my upgrades would be made for comments and i still don't have any plays.

COMMENTS

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January 29, 2016

Addicting!

January 29, 2016

Thanks I'll update when I get the chance.

January 23, 2016

Nostalgia activated! I also loved Gamepress and I am sad to see it go because HyperPad has MANY bugs and many behaviors have been removed. I am not so familiar with HyperPad yet, mostly because they always do updates changing the UI and u have to start learning from the beginning again... The only thing better than in Gamepress is the Hub (Arcade)

January 23, 2016

Idk I like the pro concept. I just upgraded literally five minutes ago, and I'm pretty excited. Hyperpad follows the same main process as Gamepress and you can still achieve basically anything you want without learning a coding language. But Gamepress was more popular. I really don't know what happened. I stopped using Hyperpad a few weeks after it came out and now I'm back lol

January 05, 2016

Pretty cool so far.

My feedback:

  • Some times the blocks move down far to quickly. Especially at the beginning. Maybe make it a bit easier to start off, then get progressively faster and harder
  • The particles are very big and distracting. Maybe try making some better particle effects
  • Not that fun. There is very little sense of reward. Make me feel awesome when I'm tapping away these blocks. Take a look at games like candy crush. Every little move makes the player super engaged and satisfied. It keeps the user addicted and makes them keep wanting to play. There is a lot of psychology involved when creating addictive games, do a search for some ideas behind it. Slot machines are another example of keeping the user engaged.
  • I'm never a fan of instructions as a wall of text. Honestly, when was the last time you played a game with long text of instructions? Most games teach the player by actually having them play the game. So, you can start the game off slow, when the first block appears, maybe make it flash.. Show a finger/tapping graphic and thats it. That should get the point across. Maybe do this a couple of times.
  • I'm not a fan of the single miss you lose concept. There is not enough reward for that kind of risk. Maybe introduce a life system, or maybe make it minus from your score. If your score is zero, then you lose? I don't know.. I'm just throwing around ideas.
  • Maybe give a hint of where the block is going to spawn from. so before it actually spawns maybe flash an indicator block of it's location.

Overall, good start!

January 06, 2016

Thanks, this was more of an experiment, but I liked the game I created so I published it. I'll keep this all in mind.

January 03, 2016

Good job! You scored 0. Lol

January 03, 2016

Lol yeah. Can you spread the word?

January 03, 2016

What tell everyone about my amazing score?

January 05, 2016

No, I meant about this game because I want people to know I exist. I'm in the middle of a pretty big project.

January 05, 2016

Ok but I'll also tell them my amazing high score.