This is a demo on Hyperpad. Piky and his friend Miky are on a swimming adventure. You will help guide Piky to get Miky out of trouble. If you like this game and it's enough of you I will create more levels. Sorry so short. Thank you.
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This is a demo on Hyperpad. Piky and his friend Miky are on a swimming adventure. You will help guide Piky to get Miky out of trouble. If you like this game and it's enough of you I will create more levels. Sorry so short. Thank you.
Last Updated: September 21, 2022
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January 29, 2016
I like the concept and i understand this is a demo but the game needs a lot of refining. Here's my feedback:
-I don't like the controls. I think this game would be better with like a custom joystick or four arrows that send you moving down for a short burst of time. It's hard to control the character by tilting and if you decide to keep tilting you have to make the speed faster or somehow decrease the resistance. Something that would really improve this game if you can make it is like a custom grid movement. If everything is on a invisible grid and the player moves on that grid with a touch of the joystick then it'll be way easier to maneuver and the controls will be easier as well. To make it harder then you can make the characters patrol and like a puffer fish getting bigger or something. Idk just ideas.
-the screens aren't very "professional." They're overwhelming and seem very random. If you can just hide some unnecessary stuff and use Hyperpad's magnet grid locker so that all the positions are more lined up would really do you good here.
-So I played the first game. I think it was meant to be a tutorial. I played the second game and I got the exit and I was touching up but nothing was happening. Was that the end of what you have so far? You should make it more obvious.
January 29, 2016
Thanks Mikpad14. Last first, yah, I played my games from the online and it played really weird. But on my pad it plays pretty well. I don't quite understand. My other game I made, it did something similar but I have a reset button. So I reset it and it played fine after. However I did notice that when I hit one level, it suddenly jumped to the next without the win. Weird. I do have more levels on there.
As far as the other comments. I will clean it up more. I noticed that with a joystick the game was too simple. Is that bad? I and others found it way too boring when it got that simple. Any suggestions on that? Like do I up the game pattern with joystick, but how do you not get it so messy to keep it harder?
As far as the interface. Roger that.
Mahalo Mikpad14. Thank you! : )
January 29, 2016
Mikpad14. Just discovered that I when I completely shutdown my iPad and then did a cold boot, it helped. I could play the game better without getting stuck. But I will be making those changes you suggested.
January 29, 2016
Update, shutdown did help but seems more like the way I wrote it. Will redo.
January 29, 2016
Ok if you think the joystick is too easy, you'll need to come up with a different movement. The tilt doesn't work well. It feels strange and it leaves resistance. Maybe you could make a swipe up control. I still think it needs to be on a grid. If that's what would make it easier, you could make the characters move when you move a space and make it like a logic game. Check out "Rust Bucket" on the IPad App Store and you'll see what I mean, k?
January 29, 2016
Awesome! Thanks dude!