Inspired by Aidan Oxley π
You didn't think it'll get better?
The project is OFFICIALLY 3D and not just a cliche 2.5D project!
You can now JUMP, and even get ontop on things! You can turn horizontally AND vertically. Trust me, it's a little smoother than the older project. :)
You may branch this project and create your own 3D scene!
** Of course, there are still some bugs. π€·ββοΈ
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August 12, 2022
How about A texture render
July 17, 2021
Wow! This Is So Cool! Iβm Gonna Make This A 3D Platformer!
December 14, 2019
Wow, impressive. You really bend the tools!
November 29, 2019
Its a tree
November 15, 2019
This is really cool! Can you make a version where like itβs multiplayer but then the graphics or like characters can be easily changed if you branch it?
November 16, 2019
Once I make it multiplayer, I cannot make it branchable. But soon, I'll make a scene editor where players can make their own levels. Similar to how Kahoot works, there could be a code that you can type or you can simply search it up to view a player's level. Yeah, that's a big jump, so I'll wait until the project is completely fixed and stable to start implementing things like that.
November 15, 2019
Much smoother now π. I can't go under the tree though and look up at the leaves above me, everything kinda just stretches, the effect reminds me of my first attempt at 3D.
November 15, 2019
Branched it to attempt to understand how it works. Somehow you've made 3D without using any sine and cosine functions, mine has Sin/Cos everywhere lol.
November 15, 2019
Oh yeah... So the X coordinates of the points are correct, I just gotta fix the Y coordinates so it doesn't look too stretched out.
November 15, 2019
And yeah, I used Calculate Direction and Calculate Distance. Calculate Direction is basically just sine and cosine put together. π€·ββοΈ
November 14, 2019
This runs much nicer on my iPad now that you're not rendering faces. I think framerate is 10x higher! (2FPS - 20FPS).
By the way, you're using objects stretching themselves to make lines. Are you using them for anything other than to look at? If you're not using them for collisions or anything, to help performance a bit I would recommend using the spring physics attachment to draw lines for you. It's kind of weird but it works, just have to make sure the spring applies no force and the objects have to be wall type not scenery (or physics I forgot).
November 14, 2019
Woah, I didn't know you can do that... That's SUPER useful, thank you! ππ
November 14, 2019
π³ It was initially 20fps, now it's around 40-50fps! You are a legend!
November 14, 2019
Woah nice. I really hope one day hyperPad find a more efficient way to draw stuff/display objects because that's the main source of lag in 3D, just those triangles. And I want to be able to have tonnes of objects (simple objects) everywhere like some games have, but hyperPad just gets too laggy with too many objects.
November 14, 2019
How come you made this one a separate project? Now you have 2 with the same name on the Hub π
November 14, 2019
I created a new project from scratch. I tried overwriting the older one but I guess it doesn't replace the original completely. π€·ββοΈ
November 14, 2019
Oh. When I remake stuff from scratch I just create a new scene in my project lol so this doesn't happen.
November 14, 2019
Alright. π
November 13, 2019
3D will be possible even sooner as we expected - Itβs even better now, more smooth than later but thereβs still bug of course and still laggy on my iPad mini 2 but itβs really more smooth than before. Really great job!
November 13, 2019
Thank you! ππ
Of course, when we finally have the bitmap feature, I will go CRAZY with it. π