The race is on to collect gems from the dark and dangerous Land of the Cyclopian Deathpiggies! In this two-player game, players take turns sending expeditions out to search for treasure. If your expedition runs afoul of the Cyclopian Deathpiggies too many times, however, they aren't coming back... and neither are any of the gems they've so industriously collected.
This is a mockup / work-in-progress. If the general consensus is that the basic game play is enjoyable then I'll be looking to polish it up, add extra features, etc. Any comments, suggestions, and constructive criticism is appreciated. Thanks!
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October 20, 2016
As a side note, I've posted some information about the creation process for this game over on the Forum if you are interested. It's in the WIP/Showcase section.
October 20, 2016
I like the game concept! But maybe you should add a maximum amount of turns one player can continue to explore? They would easily win if they were to continuosly explore :D otherwise its a very nice game!
October 20, 2016
Its a bit of a game of risk, if you keep exploring you risk being death piggied and lose all the gems you got.
October 20, 2016
Actually maybe you have a point, I just played it and won on my first go, player 2 didn't get to do anything.
October 20, 2016
That's good to know. I took a shot at what I thought might be a good place for the card probabilities but I figured there would need to be a bit of tweaking before all was said and done. Sounds like perhaps it's a little too easy to fend off the piggies. That or the gems are showing up too often...
October 31, 2016
Maybe just increase the amount of gems needed to beat the game, in order to make games last longer so players can't just win by being lucky on their first turn
October 17, 2016
Nice card game! Takes a while to figure out how it works and when you do figure it all out there is some strategy, mainly deciding whether to keep exploring or not. Could write the chances of what you get on the back of each card so very new players dont have to memorise, needs to be fun and easily understandable quickly otherwise newbies might just quit out of boredom.
October 18, 2016
Thanks for the feedback. There is a learning curve that needs to be eased. I'm thinking now of having a play option that turns on and off card backs with probability information to help players see their chances.
October 20, 2016
I would like some way of knowing the probability instead of just more likely, from playing it seems like more likely is 2/3 chance but it's hard to tell. The randomness can be really annoying exhaust sometimes a player will win on their second turn, or sometimes get 3 pigs on the first turn. Over multiple games, it's pretty good.
October 15, 2016
I didn't find there to be much strategy involved. It was also hard trying to memorize what each color card could hold. Perhaps on the back of each card you should put what it's possibilities are. For example, the red cards could either be pigs or double gems. On the back of all red cards you should put a pig symbol and a gem x2 symbol so you don't have to keep referring to the instructions. It was fun to play, though!
October 18, 2016
Thanks for the feedback. You are right; the card possibilities do need to be easier to understand. Putting those options on the backs of the cards could certainly help.
October 14, 2016
I like the concept, but I don't think the instructions are very clear. After reading them a few times I still feel like something is missing. If you continue with this, I think it would be really cool to have an interactive tutorial that actually explains what's happening and why as you play.
October 14, 2016
That's a good idea. It was tricky to try to convey all the game play specifics there... And reading through a wall of text isn't exactly a fun time. :)
October 14, 2016
You could use arrows and fingers and gestures to show how to play