GAME
in my game you move the paddle left and right by touching the left or right side of the screen and try to balance the ball on the paddle. Seems simple but the ball will go left and right randomly so watch out :)
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GAME
in my game you move the paddle left and right by touching the left or right side of the screen and try to balance the ball on the paddle. Seems simple but the ball will go left and right randomly so watch out :)
Last Updated: September 21, 2022
Yay Update 1.2 is here What's new?
-new paddles with different sizes this adds easy medium and hard modes to the game
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April 30, 2016
How du u make a highscore??
April 21, 2016
The different paddles and modes don't work. The result seems to make no sense. :(
April 21, 2016
How does it not work
April 22, 2016
It always seems to load a random paddle. You should look into the behaviors, logic, and details.
April 21, 2016
Thanks to Aidan oxley mc games and Mlkpad14 for the help / ideas and I know my game isn't "big" yet but it's my most successful project yet so just thanks.
April 21, 2016
List your ideas in the comments please Also most of the logic is in the grey ball
April 21, 2016
HELP!!! does anyone know how to make a character select it would add a lot to my game
April 21, 2016
Player select? Where you choose out of a bunch of graphics which to use for the player in the game?
April 21, 2016
Yes
April 21, 2016
Have a bunch of buttons with the player graphics in the menu, if you tap on a button set graphic of player to whatever graphic the button is. If it's on a different scene, have a hidden label or something in global ui, each button sets the label to a different number, then in the game tha player gets the label and has a bunch of IF behaviours to set graphic to whatever the label number was.
April 21, 2016
Thanks I will try that
April 21, 2016
We actually have an example that shows a character select/saving https://www.hyperpad.com/projects/a_e2x473/versions/save-example
April 21, 2016
Thanks but I already figured it out
April 21, 2016
Interesting game. Looks like your high score is just saving the score from the previous play. Need to add some logic in there to only save the new score if it is greater than the currently saved score.
April 20, 2016
This is also my entry / a fun game
April 20, 2016
What do you mean "your entry?" And, how do you beat the game? Isn't it the highscore/infinite sort of thing?
April 20, 2016
It's not really an entry i don't know why I called it that and it's just a beat your previous high score kind of game
April 21, 2016
Ok, so yeah, it's a highscore type game. So you can't beat it in 30 minutes. That doesn't make much sense.
It should really take you more than 26 minutes to make the game. The highscore doesn't work. You should be incorporating logic rather than just saving every score over the previous score. Also, the paddle can go out of the screen if you let it. Finally, it should start easy and get harder and harder. Eventually, someone will just get used to the game and get like 1000 or something. They'll also get bored.
I like the concept, and that's why I would spend my time writing up a long comment like this. This game could be quite good with A LOT of work. I feel like it
April 21, 2016
Okay so I will try to fix the high score but how do I make it harder I will put more time into this game even though I meant to make it in 30 minutes
April 21, 2016
You could make the ball move slowly at first and then gradually speed up. You could also make the switching directions happen quicker as time goes by. I don't know why you meant to make it in 30 minutes, but good luck!
April 21, 2016
Ok thanks for the idea! But I can't seem to figure out how to make the paddle not go off the screen I have walls there but the paddle goes right through them
April 21, 2016
You need to switch off the "passable" switch and make them wall objects. You also need to make sure everything else isn't passable. There's a behavior in the screen section that deals with screen boundaries.
April 21, 2016
Where is the screen section
April 21, 2016
In behaviors, there's a section called "screen."
April 21, 2016
I found it
April 21, 2016
Also the new update is here
April 21, 2016
Ok, great. I'm checking out the update.