An example of how to make shaders inside Hyperpad. Drag the torch around the character and you will see different lighting! Feel free to branch if you want to know how it works. Dummy character drawn by me, torch graphics belongs to Kenny.nl
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An example of how to make shaders inside Hyperpad. Drag the torch around the character and you will see different lighting! Feel free to branch if you want to know how it works. Dummy character drawn by me, torch graphics belongs to Kenny.nl
Last Updated: September 21, 2022
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June 21, 2019
This is an awesome concept! I can't wait to see this becoming a feature in hyperPad. :D
June 22, 2019
Thanks, and same here!
June 21, 2019
This is very cool!
We're working on a lighting system that is still a few updates away. It will light up the scene and cause shadows, but won't light up the graphic itself like this does. At least not in the first version (need to find a good way to handle Normal Maps)
Will be awesome to see this mixed in with that future lighting system!
June 22, 2019
I can’t wait! Pairing it together could really make for some good looking games.