A flappy bird game for the Onebutton challenge.(old contest)
Tap the screen to flap, avoid spikes and beat your score!
Spikes gradually get to their closest point to each other...from there it's how long you can servive without making a mistake!!!
Created by iSmart games
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June 21, 2016
Compared to the original flappy bird, it's a bit too easy - maybe you can make it faster or something?
June 21, 2016
The spikes get closer the longer you play.....
June 21, 2016
Yeah, but you really can't feel much change. I played till 60 and the skill level was relatively the same. :(
June 21, 2016
Yeah I could make different different levels to choose from...we'll see!
June 21, 2016
Ok!
February 28, 2016
So, I have landscape working both ways, but there are some problems so I won't be using it for a while!
February 22, 2016
@Murtaza why can't I make my game update to 7.1 or something, when I try it won't publish?
February 22, 2016
I'm not sure what you mean exactly?
February 22, 2016
I can't increase it to a decimal, only a whole number
February 22, 2016
I tried to make it 7.1 and it worked. Are you sure you didn't do 1.7?
February 22, 2016
Yeah I'm pretty sure
February 22, 2016
Next time you update the project and you run into the issue again, press cancel and send us an email so I can see whats going on.
February 22, 2016
Ok....ill see if I can find a good reason to update soon!
February 21, 2016
The tune of song 2 may be copyrighted... Where did you get it?
February 21, 2016
I got it from another project that (I thought) said it was a free song...so I got it from that project instead of looking it up
February 21, 2016
I can remove it if it is copyrighted
February 22, 2016
It's definitely a copyrighted song. It's not the original version, but It's a remake of it. Unless you're going to release it to the App Store, I don't think it's a huge issue keeping it.
February 22, 2016
Ok, I was going to put it in the AppStore, but I'll take the song out for the AppStore version
February 22, 2016
Yea it's best if you make your own music with garage band.. And draw your own graphics, cause you can get into huge trouble if you use somone else's art or music, I think it's fine to use hyper pads graphics tho
February 22, 2016
Yeah...there are places like open game art where you can get graffics if you credit the person!
February 22, 2016
Sorry spelled graphics wrong, and you can get music and sound fx there too.
February 22, 2016
Cool!
January 25, 2016
Have you already submitted to the App Store ?
January 25, 2016
No, I exported it and I'm waiting for the email that it's done! Should be tonight or tomorrow!
January 26, 2016
Tell me when it's out are you charging money or doing adds?
January 26, 2016
Ok I'll tell you....il probably do a $0.99 one and maybe a free version with adds
January 26, 2016
Do free with adds trust me
January 26, 2016
Their are so many flappy bird games no one will buy a paid flappy bird game
January 26, 2016
I agree you should do a free version with ads.
January 26, 2016
Ok, thanks for the feedback! Do you think paying too remove adds is a good idea?
January 27, 2016
I mean yea it would, but you can't do in app purchases using the hyper pad app........ Make sure you don't have too many adds , like maybe 1 every 5 plays
January 27, 2016
I was thinking I would have a full screen ad when you lost and it says game over. Also I think in app purchases is going to be added in a future update...i saw that In the roadmap.
February 04, 2016
Me too but I think it's gonna be a while
February 04, 2016
Yeah it's in 1.17
February 15, 2016
So did they reply to you?
February 15, 2016
Did who reply to what? Not sure what you mean🤔
February 15, 2016
Apple, about your game being eligible for the App Store. I thought you sent your game out.
February 15, 2016
I haven't sent it to them yet... In the process! It will probably be a while.
February 16, 2016
Oh ok.
January 25, 2016
To the App Store?! But there're already so many flappy games? Maybe you can add your own twist to it? I really like your graphics design maybe do something visual. You could make some pipes move and some shake and like different power-ups, but please don't basically copy the original. There's enough of that already.
January 25, 2016
Thanks for commenting! I would like to add some power ups, but I'm not sure what would fit....do you have any suggestions? Or any suggestions in general?
January 25, 2016
Well, you could put in like blocks that you can go through in pipes and maybe even make those the power ups. Also you could again make the shaking pipes and the moving pipes, maybe even different modes like easy, medium, and hard. You could include like an achievements section for different scores and records that runs on loaded saved values or something. Idk just throwing out ideas here.
January 25, 2016
Good ideas... What do you mean by blocks that you can go through in pipe?
January 25, 2016
Like sort of transparent blocks or secret passages that earn you coins or give you power ups.
January 25, 2016
Oh I see
January 23, 2016
good
January 23, 2016
Thanks!
December 27, 2015
Very awesome game! Love it!
December 27, 2015
Thanks!!! I will have an update out with a pause button and more stuff when the beta is over! Thanks for commenting!😜
December 28, 2015
Cool! And np :3
November 25, 2015
Ok?!??
November 25, 2015
Flappy Bird Overload (I don't want any more flappy bird, EVER! again!)
November 25, 2015
Ok?!??
November 18, 2015
10 on first try lol
November 17, 2015
I think it would be best if you used your own sprites for the spikes, barriers and background. I don't know, I believe it just makes games look more authentic. Also, I think you had to use your own sprites for the OneButton Challenge, you'll have to check just to be sure though. I know this games called Flappy Bird Extreme, but damn it's hard. I would recommend that you spread the spikes further apart, as well as fixing the characters hops. This will make the game a little more fair as at the moment it feels like each hop is different and not the same height as before, making it, on some occasions, impossible to dodge the spikes.
Just some suggestions. Good luck!
November 17, 2015
Yeah I didn't have time to make my own graffics, but I asked hyperpad and they said it was fine to use the downloadable assets...I would like to use my own in the future though! I am working on the final touches on an update were the spikes start farther apart and get gradually closer(to a certain point). Also if you tap fast the bird will go faster each time is how it works, otherwise it can be hard to get high enough fast enough. Thanks for commenting..hope this helps. The update should be out today!!!
November 17, 2015
Cool, good to hear.
November 16, 2015
It's really hard and my high score is 5, but you're right about being used to it, like me playing Metoer I'm used to it and can survive for ages but new people find it very hard.
November 16, 2015
What do you find hard...is it too fast or are the spikes too close together? The
November 16, 2015
I don't mind it being hard, as I said my game Meteor is very hard until you get used to it. But if you want to make it easier, yes the spikes are what make it hard and moving them further apart would be easier.
November 16, 2015
Ok...I'm thinking I'll make them be farther apart then gradually closer as the game progresses....and possibly the game will go faster with timescale as the game goes on!!!
November 15, 2015
Please update to the latest version of hyperpad before you play....this game uses the new fonts so the game will not work right unless you update!!!
November 15, 2015
Let me if you have any problems!!!