Example project showing how to set up a saving score and high score system. In this example it will only save your score if you beat the previously saved high score.
In this it saves when you touch a button. In your game, you probably want to save when the game is over. So what ever triggers game over should also trigger your saving logic.
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January 28, 2016
I saw that you can save it...... But how? I still don't know how to save and load something
January 28, 2016
What part are you confused on?
The save behaviour will save any number or text entered as soon as it is executed. The load behaviour will look the value from a specified save behaviour once it's executed, once it's loaded you can output (share value) the value into another behaviour (like change label). See sharing values in the help documentation for more info on how to share data between behaviours.
January 25, 2016
Thank you I got it fixed
January 25, 2016
Very useful, thanks for giving us an example Project! ^.^