Super Skyler-right light

user_avatar Made by: Drlance

PROJECT DESCRIPTION

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This Is Super Skyler: Right Light. This is only a small demo.

For those who want to know the controls.
Red Button = Shoot
Blue Button = Jump
Joystick = Walk

VERSION 1.2

Last Updated: September 21, 2022

Bug fixes

Update 1.1
-added a new cutscene before the game starts

-added three phone calls from a certain character that will help you out through out the game.

-added a new area if you can find it.

COMMENTS

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September 09, 2017

Nice game

August 31, 2017

Fairly nice game, I'd definitely play the full version. One thing I didn't like was how a lot of the environment was white/blank, I think having it filled with a colour and some details on the wall would make it look nicer.

August 31, 2017

The style will be black and white in most cases but maybe I could add something maybe. I'm not sure what else to add though.

August 18, 2017

Awesome concept! I like how the game goes.

It just needs some more sprites and animations and it'll look perfect! :)

August 18, 2017

Thank you. I don't plan on adding more to current rooms.

In a later update I will add more story to it so it's not just exploring.

August 18, 2017

I like stories...

This is gonna be like Minecraft Story Mode I guess? :D

August 18, 2017

Not really, more similar to how Metroid fusion told its story but with actual human interactions (more like stick man). If you want to know more of the original story, I suggest watching the animated series I made one my YouTube channel.

August 18, 2017

Ohhhhhhh! :D

August 18, 2017

I will add more to the opening cutscene so you know what's going on.

August 17, 2017

Nice Metroid like game 👍

August 15, 2017

Awesome!

August 08, 2017

Pretty cool. Reminded me of the Mega Man games. Boss fight was cool. Had a nice classic cinematic feel to it.

One big I found: at the beginning, you can jump off the wall to the next platform. Doing this causes the camera not to move up with the player. I'm guessing you have some logic so when the player touches the second platform to cause the camera to move up. You'll either need to disable walljumping, or add an empty object as a "Sensor" and put your move camera logic on that instead.

August 08, 2017

I already use empty objects for the screen movement. One is for stopping the camera and one is for turning on screen movement. Sometimes it doesn't work at times, but if possible I could try to fix it. Thank you

August 08, 2017

Unfortunately I don't have enough time to fix it for you. But if you're already using an empty object this way, just scale it so it's wider and takes up the entire area instead of just that platform

August 08, 2017

That's alright.