(Early-access)
You control a turret (gun) and must survive as long as possible with zombies coming at you in all directions. Get points from killing zombies to buy various items, such as mines, different firing modes and more, to help aid with your survival.
There isn’t any fun without cheats - enter various cheat codes; as much as you want! Just leave the cheat code dialog input blank to confirm the entered cheats and start the game.
Here are some main ones to get you started:
halloween - Halloween theme
god - Drag around game objects
explosive1 - Shoot explosive bullets
minigun - Rapid fire
minigunExplode - Explosive minigun
spin2 - Twice the turn speed
points* - Unlimited points
health* - Unlimited health
zombie- - Too hard? Zombies attack once and then die
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Credits for assets:
Tileset - Scribe
Gun/Turret - Skorpio
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December 13, 2017
I think I broke the hyperpad record: 453 seconds!
December 15, 2017
Awesome! Do you have any ideas for what items to add to the shop menu? (Already have mines & fast shoot powerup)
December 16, 2017
Maybe a mini turret
December 05, 2017
In the future, I might make the game have 2 modes, one will let you play as a human so you can move around (creating a new map(s) for this), and turret (idle, which is pretty much the same as it is right now)
December 04, 2017
Here’s an idea for an update for Christmas -make the x-bow a snow fort throwing snowballs -make the zombies snow golems or snowmen -make the floor snow
December 04, 2017
I will have a Christmas update, however, I’m not sure about that all, as it’s hard to find open-source graphics. As well as HyperPad not allowing me to use the zombie walking animation, so I had to manically create it through Set Graphics 😣
December 05, 2017
That’s ok
November 28, 2017
I’m not sure how the top bar works, I keep trying to place a mine (I figured that out) by dragging it somewhere. Seemed to only work when it wanted to work. Unless, now that I think about it, maybe I was earning some money to buy it every time I killed a zombie.
November 28, 2017
You earn points/money by killing zombies. The number underneath an item is the amount of points it will cost. If you don’t have enough points and tap it, nothing will happen. When you have enough points and tap it, your points will minused to the cost of item.
November 28, 2017
I will be making changes to costs eventually to make it more balanced.
October 28, 2017
I literally made a game just like this on Newgrounds (but I didn’t have cheat codes) maybe I will make a remake from the one on Newgrounds.
October 24, 2017
Please tell me all your feedback and suggests + ideas for new “cheats”, I’d really appreciate it. Thanks.
October 25, 2017
Having a score or time would be nice. Maybe make it easier to use cheats by using a more user friendly format and converting to an array.
October 25, 2017
Ok, the next update I will add a more friendly way, by showing you the cheat dialog, each one entered adds to the array, until you enter nothing?
October 25, 2017
I will also add a total time survived.
October 23, 2017
Awesome!!!!!!!!!!
October 23, 2017
Credits for the assets: (Will add in description next update) Tileset - Scribe Gun/Turret - Skorpio
October 23, 2017
Some cheat codes are at the end of the description, I will add ability for multiple cheats once HyperPad makes an if statement for checking if a string is in an array.
October 23, 2017
This is all ready possible. You need to use a loop to go through the array, and each iteration of the loop it checks each block of the array with an IF.
October 24, 2017
I know, I thought I would have to make multiple loops for each if, but I can just use one loop for all checks, will add this soon. Still, adding it as if statement would be nicer, or it could be done with an “if contains” - when that if statement is released.
October 24, 2017
I’ve added this successfully. Also, using hard-coded quotation marks don’t work, I think it’s because HyperPad turns them into the special one, where the first looks like a start quotation and the last looks like the end quotation, rather than looking both the same.